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Ued duplicating deco layers

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    Ued duplicating deco layers

    Ok, this is causing a crash whenever i build the lighting, if i have a decolayer then for some reason the game duplicates it after a save and places it a random length away along a random axis.

    Its driving me nuts because i cant add a deco layer to certain maps now!

    WTF

    #2
    Are you actually using the Terrain DecoLayer array or are you referring to the TerrainMaterial Foliage system or the FoliageFactory Volumes?

    If you are actually using the DecoLayer array system, I would recommend using TerrainMaterial Foliage or FoliageFactories instead if possible.
    The DecoLayer system is really not supported well.

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