Does any one know how to get 2 or more materials working in blender export? I tired to get it work and getting same result of one material.
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Need Help with .ASE Materials
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As I understand it, in Blender any textures you use (or materials) will just become placeholder slots for when you import the mesh into UnrealEd, where you will assign the actual materials. Blender materials/textures are not exported with the 3D mesh. I hope a tutorial writer does get more detailed, even if its just a step by step guide on how to texture a simple cube or other object in Blender and then export to UnrealEd where you can either use UT3's materials or how to create and import your own into UnrealEd to assign to your imported mesh and add collision of one type or another.
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