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create your own lightmap and import it?

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    create your own lightmap and import it?

    is there anyway to create your own light map for say a static mesh and import that.

    #2
    Bake a lightmap into it, then multiply it by your diffuse texture in the material.

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      #3
      and what put it so it doesnt receive shadows or something since it already looks the way it should? or doesnt receive lighting?

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