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"Shoot Through" Trigger Question

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    "Shoot Through" Trigger Question

    My question is a simple one. How to I get a trigger to activate only when a specific type of projectile (in my case a turret laser) is shot through it? I want the laser to pass through it and be unaffected by the trigger, only activate it. I am not sure what volume type to use, or what kind of properties I need to set. Thanks in advance for your replies.

    #2
    I'm not completely sure, but I think there's a "triggered by" class you can set for the trigger event in Kismet, and there may be a list of different projectile types to choose from in there.

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