I think I am trying too hard, but I can't seem to get textures, materials, meshes and such that I used for one map and want to use in another map. With UT2K4 it was easy. Everything used MyLevel as the package. I can't just load one of my maps in the editor and then load my new map and expect the materiasl and meshes to still be there. So I thought I would create a package where I can store all of my textures, materials, meshes and such and then just copy them over to the map that I am working on. Textures copy just fine with using duplicate. Materials and Meshes do not. Well they copy over, but reference the Textures or Materials from which it came from. So I thought I would be slick and just rename them to the package name of my map and then don't save changes made to my original package. This usually ends in the editor crashing. Is there an easy way to reuse stuff and have it saved in the ut3 file? I do NOT want to know how to get UT3 stock items over into my map. So please don't refer me over to all of the posts in regards to using obj savepackage blah blah blah, unless there is a slick way of doing this to get stuff from one package and into my map. These are items that I have created or ported over from UT2K4 maps with permission from the designer of the map. When I am trying to get stuff from another map, I am using the unpublished version of it.
Thanks for your help,
Thanks for your help,
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