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    Single player checkpoints

    I have made a level based on a star trek theme im using a warfare type map to do this so the player is in the blue team and the enemies are all in the red team. the thing is i dont want the player to die near the end of the level but then start back at the starting point. i have tried using kismet to toggle player starts on and off but this doesnt work and i usually start on a path node after that. is there any way you can trigger check points by walking through a volume trigger or something like that.

    #2
    I would also like to know this, anyone have any ideas?

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      #3
      You need to write code, I'm willing to bet.

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        #4
        so, what you're saying is, BRING ASSAULT BACK.

        Yes, I know we need it.

        wait... if this is a warfare map then the nodes you capture ARE the checkpoints! Why aren't you spawning at the nodes you capture?

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