9) Where can i find a character/player model to use as a scale reference, and what are the Scale specifics for UT3?
A) In the Generic browser select 'Skeletal Mesh' and in packages under CH_AnimHuman -> Mesh you can find 3 skins, select one then right click anywhere on your map and go to Add Actor -> Add Skeletal Mesh:SkeletalMesh CH_AnimHuman.... blah blah blah*Thank you Nix
A)
Character: 96 high
Corridor 320 width 256 high
Wide corridor 384-416 width
Small corridor 128 width 192 high
Medium room 1536 width 512 high
*Thank You Hourences @ BU
yes if is for mapping purposses the best you can do is follow the A)
point and spawn an actor mesh in the level,
so you will be seeing the actor in the viewports
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