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skinning a character with more than 2 meshes

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    skinning a character with more than 2 meshes

    Hey everyone:

    Zephyr and I have a pretty shnazzy looking character set for the game we're working on. Using the cell shading model we have a material set for our character that looks pretty shnazzy, it is simply a matter of weighting her and dropping her mesh / material info into her pawn class.

    Problem, the unreal script info I have been using has a head material and a body material set, we however have four material types for our character, and I do not know how or where to set it so that I can set four (or five or three) materials.

    I think I saw something in the UTPawn class that bears some experimentation, but if there is someone out there who knows fer sure, it would be a handy dandy piece of information for me to have.

    Thanks All
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