So I am in the process of rigging up a character with a lot of cloth and moving armor pieces and I stumbled upon a problem.

Between blends my model would explode out to infinity for one frame between animations.

The bone limit for proper blends is 256 bones. (yes i know, why do I need more than 256 bones?!!? well I suppose I went overboard on the fidelity of the rig.)

In any case for animating blending to work keep your rigs under 256 bones.

I now have to make a trade off between cloth or facial animation.