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WARNING BONE LIMIT! 256 bones

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    WARNING BONE LIMIT! 256 bones

    So I am in the process of rigging up a character with a lot of cloth and moving armor pieces and I stumbled upon a problem.

    Between blends my model would explode out to infinity for one frame between animations.

    The bone limit for proper blends is 256 bones. (yes i know, why do I need more than 256 bones?!!? well I suppose I went overboard on the fidelity of the rig.)

    In any case for animating blending to work keep your rigs under 256 bones.

    I now have to make a trade off between cloth or facial animation.
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