So I am in the process of rigging up a character with a lot of cloth and moving armor pieces and I stumbled upon a problem.
Between blends my model would explode out to infinity for one frame between animations.
The bone limit for proper blends is 256 bones. (yes i know, why do I need more than 256 bones?!!? well I suppose I went overboard on the fidelity of the rig.)
In any case for animating blending to work keep your rigs under 256 bones.
I now have to make a trade off between cloth or facial animation.
Between blends my model would explode out to infinity for one frame between animations.
The bone limit for proper blends is 256 bones. (yes i know, why do I need more than 256 bones?!!? well I suppose I went overboard on the fidelity of the rig.)
In any case for animating blending to work keep your rigs under 256 bones.
I now have to make a trade off between cloth or facial animation.