Hi. I havent really been back at these forums much lately (iv been making mods, etc, like usual
), and it looks like im crawling back for some help lol.
Iv been trying to model a mesh in Zbrush that i have made in 3DS Max PERFECTLY so I can get nice, detailed normal maps. However, the mesh is a massive segment of a ring (the mesh is duplicated around until you get a ring when placed ingame. seeing Zbrush doesnt support mesh smoothing groups, iv had to do some very ugly smoothing on the curved bits of the mesh using the smoothing tool. it would all be fine, except the normal maps turn out all wrong for the 3DS Max model that is to be used ingame.
i was wondering if any modelers in the community have any tips on smoothing a mesh in zbrush as it looks in max with a smoothing group.
im at my wits end... any help would be appreciated

Iv been trying to model a mesh in Zbrush that i have made in 3DS Max PERFECTLY so I can get nice, detailed normal maps. However, the mesh is a massive segment of a ring (the mesh is duplicated around until you get a ring when placed ingame. seeing Zbrush doesnt support mesh smoothing groups, iv had to do some very ugly smoothing on the curved bits of the mesh using the smoothing tool. it would all be fine, except the normal maps turn out all wrong for the 3DS Max model that is to be used ingame.
i was wondering if any modelers in the community have any tips on smoothing a mesh in zbrush as it looks in max with a smoothing group.
im at my wits end... any help would be appreciated

Comment