I am working on an octagonal map with a lot of Z-axis action. I have an idea I was tossing around about creating tubes that would contain a physics volume inside that would toss the character up to one of the upper levels of the map. I can't seem to get the volume to do this without the character first jumping. I would really like it if the volume would immediately throw the player upwards as soon as they entered it, rather than forcing them to jump. Is this possible?
Also, does anyone know if I could use multiple physics volume overlapping and switch which one is active by using kismet? I would like a panel or something the actor can use to select which level of the map the "tube" will send them too.

Also, does anyone know if I could use multiple physics volume overlapping and switch which one is active by using kismet? I would like a panel or something the actor can use to select which level of the map the "tube" will send them too.
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