We've all seen the YouTube videos posted around demonstrating how to make an NPC follow a path, how to make a crowd, and subsequently make a crowd follow a path.
It's really not working for me.
I've tried searching for solutions, tooled with settings, and sacrificed small animals. Nothing seems to work and I can't get the stains out.
Herein you can see the scene I'm working with. Very small, very simple.
I have two pathnodes and a skeletalmesh (i've tried with both Regular and Mat-thol)

Here's my sequence with the Level Loaded and Visible plugged in. Hooray!

And finally the creme de la creme of frustrations.

As the tutorial on YouTube illustratd, I have a Patrol Sequence which is activated by a Level Loaded and Visible Event.
It targets a DefaultVar which is plugged into the Sequence as an ObjectVar.
The sequence itself, as you can see, is two, PathNode ObjectVars with Move To Actor(Latent)'s, the DefaultVar ExternalVar and the Sequence Activator.
Furthermore, the YouTube video makes reference to an entity that will calculate a web of pathnodes automatically, without me setting them up in advance. I cannot find this mysterious entity.
In fact, I know what Kynapse is, but NOTHING is named as the YouTube video mentions, and there's no high res version of that video so I can't tell what entities are being selected or placed.
I'm trying to get an actor to walk/run back and forth between the pathnodes. I don't want to use Matinee because it was demonstrated without using Matinee.
Any help would be appreciated.
It's really not working for me.
I've tried searching for solutions, tooled with settings, and sacrificed small animals. Nothing seems to work and I can't get the stains out.
Herein you can see the scene I'm working with. Very small, very simple.
I have two pathnodes and a skeletalmesh (i've tried with both Regular and Mat-thol)

Here's my sequence with the Level Loaded and Visible plugged in. Hooray!

And finally the creme de la creme of frustrations.

As the tutorial on YouTube illustratd, I have a Patrol Sequence which is activated by a Level Loaded and Visible Event.
It targets a DefaultVar which is plugged into the Sequence as an ObjectVar.
The sequence itself, as you can see, is two, PathNode ObjectVars with Move To Actor(Latent)'s, the DefaultVar ExternalVar and the Sequence Activator.
Furthermore, the YouTube video makes reference to an entity that will calculate a web of pathnodes automatically, without me setting them up in advance. I cannot find this mysterious entity.
In fact, I know what Kynapse is, but NOTHING is named as the YouTube video mentions, and there's no high res version of that video so I can't tell what entities are being selected or placed.
I'm trying to get an actor to walk/run back and forth between the pathnodes. I don't want to use Matinee because it was demonstrated without using Matinee.
Any help would be appreciated.
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