For a map I am currently working on things would play out significantly better if the translocator was not usable in the flag room (and one other, neutral room).
So, two questions:
1) Is it possible to create a volume of some sort which prevents the translocator from working inside it?
2) If not, is it possible to just disable the translocator for the map?
So, two questions:
1) Is it possible to create a volume of some sort which prevents the translocator from working inside it?
2) If not, is it possible to just disable the translocator for the map?
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