I am getting ready to build a map of a different sort, intending to use it for the PS3. I understand that at certain levels of complexity, there may be polygonal limitations that lead to slowdown.
What I'm wondering, and was unable to find exactly here so far, is if there are limits to the SCALE/SCOPE of a map. Imagine that someone (okay, me) wanted to build a race track - - actually more of a dragstrip, for racing of vehicles.
Is there a limit to how many units long/wide a map can be? If I stick with fairly simple geography, can it be as long as the system can support? I guess at a certain point draw distance might be an issue (all players can see all points forever), but I'm wondering if there is indeed a preset limit to how big a map can be not in terms of polygons, but just good old dimension.
Any help would be appreciated.
Thanks,
JT
What I'm wondering, and was unable to find exactly here so far, is if there are limits to the SCALE/SCOPE of a map. Imagine that someone (okay, me) wanted to build a race track - - actually more of a dragstrip, for racing of vehicles.
Is there a limit to how many units long/wide a map can be? If I stick with fairly simple geography, can it be as long as the system can support? I guess at a certain point draw distance might be an issue (all players can see all points forever), but I'm wondering if there is indeed a preset limit to how big a map can be not in terms of polygons, but just good old dimension.
Any help would be appreciated.
Thanks,
JT
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