Been working on a War map and it has been growing in number of meshes right now with the terrain and most of the rock meshes done and just the start of one of the bases for the power core. Well the number of meshes is getting maybe too high. So what is too many and how do you know? Is there anyway to block engine visibility to help speed up the frame rates while playing? Here are a couple pics to help show what I mean.
[shot]http://www.wemakemaps.com/images/unreal3/yingyang_wire1.jpg[/shot]
[shot]http://www.wemakemaps.com/images/unreal3/yingyang_light1.jpg[/shot]
Just in case you noticed the terrain texture is just to help with placement it will get deleted.
[shot]http://www.wemakemaps.com/images/unreal3/yingyang_wire1.jpg[/shot]
[shot]http://www.wemakemaps.com/images/unreal3/yingyang_light1.jpg[/shot]
Just in case you noticed the terrain texture is just to help with placement it will get deleted.
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