Ok so I've made a custom character, I went through CannedMushroom's tutorial an geodav's tutorial as well. When I go into UT3 and go to select my custom character everything is cool the textures show up perfectly. However when I go to play a deathmatch with my character the textures and mesh seems to default to the default Iron guard class for some reason. I am not sure what is exactly going on here. Any insight would be helpful.
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Originally posted by geodav View Postcheck your log file to see whats going wrong, chances are that you've done something wrong with the MaterialInstantConstant (MIC)
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I looked at the log file and it looks like it's saying the material instant is int he incorrect Texture group.
Log: Part Texture: 'HT_hero.Textures.HT_hero_head_normal' (MIC: 'HT_hero.Materials.HT_hero_head_INST') in incorrect TEXTUREGROUP (0)
Log: Part Texture: 'HT_hero.Textures.HT_hero_head_normal' (MIC: 'HT_hero.Materials.HT_hero_head_INST') in incorrect TEXTUREGROUP (0)
Log: Part Texture: 'HT_hero.Textures.HT_hero_head_normal' (MIC: 'HT_hero.Materials.HT_hero_head_INST') in incorrect TEXTUREGROUP (0)
Log: Part Texture: 'HT_hero.Textures.HT_hero_head_normal' (MIC: 'HT_hero.Materials.HT_hero_head_INST') in incorrect TEXTUREGROUP (0)
Log: Part Texture: 'HT_hero.Textures.HT_hero_head_normal' (MIC: 'HT_hero.Materials.HT_hero_head_INST') in incorrect TEXTUREGROUP (0)
Log: Part Texture: 'HT_hero.Textures.HT_hero_body_normal' (MIC: 'HT_hero.Materials.HT_hero_body_MIC') in incorrect TEXTUREGROUP (0)
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Darn. I was hoping it was not that reason. I've been using your tutorial and it's been helpful so far but I hope that uv region was not it. I was looking at that Spawn character that someone made and it didn't look like the uv regions were the same as the UT3 ones and his worked so I thought mine would work as well.
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