UnrealEd 3 is the first of these sort of programs I have used and I have been playing around with it recently (... actually I blew around 12 hours getting absorbed yesterday :P) and I just have a few questions on things that I don't think were covered in the tutorial videos. Links to tutorial sites would be welcome and so would any advice.
Terrain: Regarding the texture layers, beneath the heightmap one, how exactly does it work? I added in three or so textures for a test map and some cannot overlap eachother. So I noticed you can move them up or down in the list which I am assuming makes the ones higher up are the ones that overlap the other textures. However, moving them about causes some problems. The textures on the map change for one and when I put the texture back to where they were in the list, the name no longer corrseponds to the texture. Is that a bug or a 'feature'?
Skydomes/boxes: How are they created? I have seen the UN_Sky package, but I cannot find a way to use them. I wound up copy and pasting a sky from a retail map to add in my test map... dirty cheap I know but needs must as the devil drives.
Weather effects: Later on I wouldn't mind adding in some sunlight going thru trees, rain, sandstorm, etc into some outdoor maps. I have seen some of the retail maps with some of these effects and would just like to know how to make my own. Would making a new particle animation achieve the same effect or are there some rain/sunlight effects included in the editor?
Again, any help would be greatly appreciated.
PS I hope this thread is in the right place...
Terrain: Regarding the texture layers, beneath the heightmap one, how exactly does it work? I added in three or so textures for a test map and some cannot overlap eachother. So I noticed you can move them up or down in the list which I am assuming makes the ones higher up are the ones that overlap the other textures. However, moving them about causes some problems. The textures on the map change for one and when I put the texture back to where they were in the list, the name no longer corrseponds to the texture. Is that a bug or a 'feature'?
Skydomes/boxes: How are they created? I have seen the UN_Sky package, but I cannot find a way to use them. I wound up copy and pasting a sky from a retail map to add in my test map... dirty cheap I know but needs must as the devil drives.
Weather effects: Later on I wouldn't mind adding in some sunlight going thru trees, rain, sandstorm, etc into some outdoor maps. I have seen some of the retail maps with some of these effects and would just like to know how to make my own. Would making a new particle animation achieve the same effect or are there some rain/sunlight effects included in the editor?
Again, any help would be greatly appreciated.
PS I hope this thread is in the right place...
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