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Creating breakable objects(Crates, Doors etc)
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Hearshotkid02 repliedNot sure if this will help or not. But I seem to remember reading something about breakable objects here: http://www.utmodding.com/index.php?link=tuts&tid=34
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Pdude2K7 replied*Bump*
I have been searching the forums as well, does not seem like anyone has a definitive answer, but seems like an area ripe for inquiry.
I will experiment some more, but if anyone has a lead that I could investigate, do let me know.
Thank you
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Pdude2K7 started a topic Creating breakable objects(Crates, Doors etc)Creating breakable objects(Crates, Doors etc)
Hey Guys
I am working on a single player total conversion for UT3, And I plan on having
many breakable objects(Similar to crate objects in HL2).
I have tried searching the web but that did not yield any relevant results.
I have also tried to import pieces as skeletal meshes since from what I saw
thats how the tanks and other destructible objects are constructed.
I am downloading AGEIA's physX modkit, Maybe that would help.
I would very much appreciate it if some one could help me with this.
Thanks in advance
PS - Just registed after browsing for a while, Great forum, Hope I contribute much to it.Tags: None
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