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Simple question - both path colours

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    Simple question - both path colours

    I just did a search and couldn't find anything, and have never known for sure what the colours mean.
    Pressing P in the editor shows the paths, but what are the different colours!

    Purple ones are for jumppads and lifts I know that, but the other's I'm really not sure of and have nver known after 9 years of editing (on and off)
    I guess blue ones are the primary paths..
    Anyone got a list?

    #2
    Path Coloring

    Once built, paths will be displayed in various colors, indicating important information about the path. The default path coloring of the navigation graph edges is defined as follows:

    * White - very wide path, which large NPCs can use (large is defined by MAXCOMMONRADIUS in UnPath.h, with a default value of 120).
    * Green - wide path, which moderately large NPCs can use (defined by COMMONRADIUS, with a default value of 72).
    * Blue - narrow path, useable by smaller NPCs.
    * Purple - path using a Lift or Teleporter.
    * Light Purple - path using a Ladder.
    * Yellow - forced path. A path between two NavigationPoints can be forced, if no connection is automatically made, by putting the name of the destination NavigationPoint in the ForcedPaths[] array property of the source NavigationPoint (in the NavigationPoint Properties sheet).
    * Red - proscribed path. A path between two NavigationPoints can be proscribed by putting the name of the destination NavigationPoint in the ProscribedPaths[] array property of the source NavigationPoint (in the NavigationPoint Properties sheet).

    http://udn.epicgames.com/Two/NavigationAI.html

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      #3
      Awesome thanks!

      1 thing, forced path = must use
      Proscribed path = can use if they want?

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        #4
        Is there a way for UED to not wipe all proscribed forced etc path info after each rebuild?

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