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UnrealEd not building directional Lighting?? [SOLVED]

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    UnrealEd not building directional Lighting?? [SOLVED]

    OK so before using UnrealEd i have built directional lighting, today i put one in a Warfare map, and before a build it shows the preview, after a build there is no light. So i tried copying a directional light from another retail map (Suspense), and it didn't work.
    After looking though Torlan and Avalanche i couldn't see Directional lights, Which makes me wonder if something stops directional lights being build in WAR maps?

    Edit. Found my problem.

    I had a bunch of rain cube meshes, with a snow texture, each one of those meshes was casting shadows and so on, after removing that my directional lighting works a treat.

    Thanks to those that helped anyway.

    #2
    If you are using a sky sphere make sure that bCastShadows is unchecked.

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      #3
      I had a dome, which originally seemed to be doing it, but now if i want a directional light (no sky dome etc) i can only have a default one pointing down. If i rotate it, to simulate sun at a low angle, it refuses to build again.

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        #4
        What all is in the map? ie. Terrain, CSG, StaticMeshes.
        If you create a new map with just a CSG cube brush and a directional light does it work?

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          #5
          Its mainly Terrain with some static meshes of rocks on. No BSP brushes etc.

          And yes if i do a new WAR-Map with directional lighting with just a cube it seems to work.

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            #6
            Check that the all the map elements as well as the light are in the same lighting channels

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              #7
              Originally posted by Cr4zyB4st4rd View Post
              ....to simulate sun at a low angle...
              How low? and how high up are the outer edges of the map and any object that could be casting shadows?

              I had a similar issue like this on a map, the directional light was just at too drastic of an angle and the hill at the edge of my terrain ended up casting a shadow across the entire terrain.

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                #8
                Edit. Found my problem.

                I had a bunch of rain cube meshes, with a snow texture, each one of those meshes was casting shadows and so on, after removing that my directional lighting works a treat.

                Thanks to those that helped anyway.

                Comment

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