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ok. time to learn :)

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    ok. time to learn :)

    This evening im going to start learning the editor and unreal script.

    I was very involved in the mapping community for a different game Joint operations made by novalogic, and set a high standard by creating structures which were unique by using objects tipped on their sides, upside down etc. I found that by placing different objects together, you could make it appear that it was a new object all together.

    These are some of the designs i come up with

    [shot]http://www.freewebs.com/theworldofbradg/15873.jpg[/shot]
    The hexagnoal passage you can see there was made by using the same object four times. two side by side running parrallel, and two upside down on top, which created the passage

    [shot]http://www.freewebs.com/theworldofbradg/SS00048.jpg[/shot]
    industrial area of a different map


    [shot]http://www.freewebs.com/theworldofbradg/14989.jpg[/shot]
    bit of a sadistic one


    [shot]http://www.freewebs.com/theworldofbradg/bumoya.jpg[/shot]
    Cell block

    [shot]http://www.freewebs.com/theworldofbradg/14785.jpg[/shot]
    and i think this one i will make in to a UT3 map, using the great textures what come with the game. you have the battle area on the ground, and when you enter the wide passages between the walls, it spirals up, by using the ramps in the middle until your on the top floor.



    my main questions are, are there limitations as to how large the maps are you create? i wasnt sure if you have texture memory limitations

    I like to use alot of scripts in levels i design. Is there plenty of oppertunities to script the AI, and objects for players to interact with them during the game?


    Here's hoping i can bring some unique maps to the table for you guys to enjoy

    #2
    Originally posted by Brad.G View Post
    Set a high standard by creating structures which were unique by using objects tipped on their sides, upside down etc. I found that by placing different objects together, you could make it appear that it was a new object all together.
    This is pretty standard practice to be honest.

    Originally posted by Brad.G View Post
    The hexagnoal passage you can see there was made by using the same object four times. two side by side running parrallel, and two upside down on top, which created the passage
    Or just subtract any custom shape bsp you like..


    To be honest all of those screenshots seem to show very simplistic box maps with the same repetitive meshes.

    I would explore your mapping more before scripting.
    Trim, detail instead of large flat surfaces, scaling and playability appear to be areas you could work on.

    Or post up a map link and prove me wrong.

    Comment


      #3
      Yes, Unreal Engine (UT3) supports quite large maps, and you can go even larger with streaming (streams a number of different levels together, attached by simple scripting I think, not too sure). Texture memory ... not sure about that.

      Scripting can be done with Kismet, a visual tool integrated to the game editor. It lets you create scripts by attaching nodes with lines and assigning actions, objects, variables and such to the mix.

      Pretty easy to actually create something with the editor once you get the hang of it.

      Comment


        #4
        Originally posted by Brad.G View Post
        are there limitations as to how large the maps are you create? i wasnt sure if you have texture memory limitations
        The map "world" size is 512k Unreal Units cubed, which is approximately 10.5km cubed.

        Texture memory is limited by the specific video adapter in the target PC, such as 256MB, 320MB, 512MB, etc. However, the engine scales to smaller mips for smaller memory pools.

        Originally posted by Brad.G View Post
        I like to use alot of scripts in levels i design. Is there plenty of oppertunities to script the AI, and objects for players to interact with them during the game?
        Look into the Kismet section of the editor.

        Comment


          #5
          Thanks for your posts.

          i have briefly seen kismet before via screenshots... it seems to be more of a visual aid to scripting, whereas i prefer using notepad alone. never the less il look in to it and see what advantages it holds

          Comment


            #6
            shademistress is creating a warfare map that is 167MB to date, I wouldnt worry too much about size.. lol

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