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Materials- Norm, Spec & Disp?

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    Materials- Norm, Spec & Disp?

    How do you make the normal map, spec and disp for a material. Is it done thru Photoshop or how does it work. I made walls with blood dripping down them for a material and was able to import, but am at a loss how to map them how every1 else does.
    Thank you.

    #2
    You can use any graphics editing package in combination with Crazybump, which does the Normal and Displacement Maps.

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      #3
      Originally posted by plugh View Post
      You can use any graphics editing package in combination with Crazybump, which does the Normal and Displacement Maps.
      Thats what I need. Thank you so much!

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        #4
        There are also the free NVidia nvDXT Tools on NVidia's web site and the ATI Tools on ATI's web site.

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          #5
          Yeah I got hooked up with that crazybump a few days ago myself, really good piece of software

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