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Applying Custom Skin to Existing Character Mesh

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    Applying Custom Skin to Existing Character Mesh

    I have custom materials that I want to apply to an existing character Mesh. My package and Materials are ready and all I need to do is tell the game to override the default skins with mine but I'm not sure how. What would I need to add to the UTCustomCharacter.ini to accomplish this?
    Thanks.

    #2
    Anyone?
    The usual Bodyskin= & Faceskin= strings aren't working. I imagine there has to be something similar to override the default material on the mesh but I just can't figure it out.

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      #3
      I find it hard to believe that no one in the modeling and skinning forum knows a solution to this. Duplicating all the meshes assets would be ridiculous and defeat the purpose of applying a simple skin. If anyone has any ideas, please break the silence.

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        #4
        *Bump*
        I can't believe that not one person from 2 forums has a solution to this.
        I think I've finally found a question that has even the experts stumped.

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          #5
          Yeah would love to be able to do that.

          Anyone got any ideas?

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