I am building a level and most of my imported static meshes are coming in just fine - with their UCX named collision objects. But i have a few objects where the collision object is not detected. At least i don't see a message about it in the icon for the static mesh in my package. For the ones that work properly, the icon tells me how many prims are in my collision model or that it has no collision model. But on a few, there is no message at all.
I have triple checked the name, the pivot point, reimported, but I still don't get the editor to recognize the collision object. I even remade one of my columns from scratch with its collision object, and the collision object did not come in. I know i can enable per poly collision and other types of collision in the static mesh editor, but does anyone have an idea what i might be doing wrong?
I have triple checked the name, the pivot point, reimported, but I still don't get the editor to recognize the collision object. I even remade one of my columns from scratch with its collision object, and the collision object did not come in. I know i can enable per poly collision and other types of collision in the static mesh editor, but does anyone have an idea what i might be doing wrong?
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