Hey guys, I have some questions about things that I want to put into a map I'm making. This map my final project for a level design class I'm taking at school right now, and need it to be as refined as I can make it in the next few weeks. Any help would be greatly appreciated.
Q1: I remember seeing a post with a Kismet SS of how to make an AI controlled vehicle(Walker in this case) patrol the map and fire on players it sees. I was wondering how this is done, if it's different for a flying vehicle, and if anyone could post a larger version of that SS that I saw. I'm still learning how to use Kismet right now, and really only know the basics of it and matinee.
Q2: UT3 has a human skeleton model. I was wondering how I would go about putting these into the level without them being standing up straight. I'd preferably like to add them in with the ragdoll phys. attached to them, I just have no idea how to do that.
Q3: Ok, last question I think
How would I go about using a trigger volume to trigger an event when someone is standing within it, but stop once there's nobody in it anymore. Sorry if this is a dumb question, but I haven't been able to figure it out so far 
Thanks for reading. Any help, like I said, would be greatly appreciated.
Q1: I remember seeing a post with a Kismet SS of how to make an AI controlled vehicle(Walker in this case) patrol the map and fire on players it sees. I was wondering how this is done, if it's different for a flying vehicle, and if anyone could post a larger version of that SS that I saw. I'm still learning how to use Kismet right now, and really only know the basics of it and matinee.
Q2: UT3 has a human skeleton model. I was wondering how I would go about putting these into the level without them being standing up straight. I'd preferably like to add them in with the ragdoll phys. attached to them, I just have no idea how to do that.
Q3: Ok, last question I think


Thanks for reading. Any help, like I said, would be greatly appreciated.
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