i whave a jump pad but i dont know how to mke a jump target so every time i go over the jump pad it makes the noise but i dont go up vague enough?
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How to make jump target?
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I would imagine your answer would be a pathnode// under objectname would be the pathnode number ie. "PathNode0". Then using a jump target destination you would add this information.
But then your original post is as vague as my answer.
Also, when you say "How to" I would expect to see some sort of information of how to.
So in essence, I hope you learned something Yoshi_Last.
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Jump PAD target?
If so place a pathnode where you want the target, get the name of this node (PathNode_X) X being a number, then on your jumppad go into properties>Jump pad, then destination or something like that it'll be obvious and then type in PathNode_X and hit enter, build your paths and you should see a pink path showing the jump, if you don't, either its not a possible jump or something went wrong.
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Originally posted by pingfreak View PostI would imagine your answer would be a pathnode// under objectname would be the pathnode number ie. "PathNode0". Then using a jump target destination you would add this information.
But then your original post is as vague as my answer.
Also, when you say "How to" I would expect to see some sort of information of how to.
So in essence, I hope you learned something Yoshi_Last.no realy i dont under stand...
i learned the leason but didnt learn what i intended... note that my spelling sucks dont spell check me also thank you ******* now i udner stand
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1. add path node at the destination.
2. check the name of that path node at the bottom of the screen once its selected.
3. Select your jumppad and press F4 (properties)
4. in Jumppad rollout (at the bottom?) you need to put the name of that path node in the target - I can't remember the exact name of the field.
It should be PathNode_X (where X is the number of path node)
5. There's a time field in there too, which defines how long in seconds it will take to get from the jumppad to your pathnode - this also sets up the arc of the jump.
You will have to play around with this to get it right. Pressing P will show paths in the view once you have rebuilt the map so you can see the exact arc in purple.
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