We are building a custom level in UT3. Most of us are using 3ds max to create custom meshes, then export to .ase, and import to ut3. All of that is working well.
But one artist has modeled in Maya and brought it in to 3ds max, then delivered the files to me to get in to the engine. Something about the geometry coming from Maya is causing problems and I don't know how to fix the geometry other than redoing it in 3ds max. We tried to triangulate in Maya, then re-export to 3ds max. No luck. I tried reset X-form, collapsing the stack, and some other tricks in max. No luck.
The problems include not having the collision model come in, not being able to make player starts, corrupting other player starts, and not being able to use the Home key to zoom in on the object. Any ideas on how to fix the geometry to properly import in to ut3? Any help will be greatly appreciated!
~scott
But one artist has modeled in Maya and brought it in to 3ds max, then delivered the files to me to get in to the engine. Something about the geometry coming from Maya is causing problems and I don't know how to fix the geometry other than redoing it in 3ds max. We tried to triangulate in Maya, then re-export to 3ds max. No luck. I tried reset X-form, collapsing the stack, and some other tricks in max. No luck.
The problems include not having the collision model come in, not being able to make player starts, corrupting other player starts, and not being able to use the Home key to zoom in on the object. Any ideas on how to fix the geometry to properly import in to ut3? Any help will be greatly appreciated!
~scott
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