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Rendering collision in UT3

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    Rendering collision in UT3

    In UT2k3/4, you could use a console command to render collision (I think it was "kshow collision" or something similar). I am sure there is something similar in UT3. I have done a search throught the forums and public areas of UDN, but can't find anything. Does anyone know what it might be?

    #2
    Do you mean making mesh collision visible in perspective view? For that you just hit the C key.

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      #3
      show collision

      There is also another one that is more for physics stuff:

      nxvis collison

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        #4
        Originally posted by ffejnosliw View Post
        show collision

        There is also another one that is more for physics stuff:

        nxvis collison
        Thanks, that is what i was looking for... Feel kinda foolish as that was so simple; I should have tried "show" instead of "kshow"

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