Any custom static meshes that i am using, that i have also set up a new UV set for in UED so that i can fiddle with the lightmap resolution, are not being affected properly by the directional and sky light in my level.
It seems to be a problem with the sky light, as the faces that the directional light points towards are normally lit but any other faces on the meshes are completely black.
This isn't happening with other meshes that don't have this seperate UV layer set up, so what could the problem be..is it my meshes or my lights?
Thanks for any help
It seems to be a problem with the sky light, as the faces that the directional light points towards are normally lit but any other faces on the meshes are completely black.
This isn't happening with other meshes that don't have this seperate UV layer set up, so what could the problem be..is it my meshes or my lights?
Thanks for any help
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