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    Opacity Maps

    Right, i have have a problem when i apply an opacity map to a material. The material just stays the same and the part that are meant to be see through are not.

    I have used a solid black and white texture for the opacity map. Like the ones' that work in max.

    Am i missing something? Is anyone else having this problem?

    #2
    make sure your blend mode is set to something that actually uses the opacity channel.

    I.e. try blend_translucent, and unlit mode.

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      #3
      translucent worked great, thanks, much appreciated

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