I've tried several times to cook my map for PS3. It never works, but there are no errors.
I hit cook, it doesn't ask for a mod name, then it goes through the cooking procedure without any errors and then creates absolutely no files afterwards (and gives me no link to the inis, probably because there is no 'mods' dir created).
If I can't cook maps myself for the PS3 then someone else will have to do it I guess...
Any help would be appreciated.
PS. Here's what it tells me when I cook:
Running: UT3.exe CookPackages -platform=PC DM-Pure -alwaysRecookmaps -alwaysRecookScript -user -installed -updateInisAuto
[COMMANDLET STARTED]
Init: Version: 3521
Init: Epic Internal: 0
Init: Compiled: Dec 7 2007 15:04:52
Init: Command line: -platform=PC DM-Pure -alwaysRecookmaps -alwaysRecookScript -user -installed -updateInisAuto
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModType: (0)
Loading base level ..\UTGame\CookedPC\CustomMaps\DM-Pure.ut3
UpToDate ..\UTGame\CookedPC\CustomMaps\Brits_TempleStuff.up k
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM4.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM4.upk
Cooking [Seekfree] DM-Pure
Copying shader cache RefShaderCache-PC-D3D-SM2.upk
Copying shader cache RefShaderCache-PC-D3D-SM3.upk
Copying shader cache RefShaderCache-PC-D3D-SM4.upk
TotalTime 34.71 seconds
LoadSectionPackages 0.00 seconds
LoadNativePackages 0.62 seconds
LoadDependencies 0.55 seconds
LoadPackages 0.58 seconds
LoadPerMapPackages 0.00 seconds
LoadCombinedStartupPackages 0.00 seconds
CookTime; 0.71 seconds
CookPhysics 0.04 seconds
CookTexture 0.63 seconds
CookSound 0.00 seconds
CookMovie 0.00 seconds
CookStrip 0.02 seconds
CookSkeletalMesh 0.00 seconds
CookStaticMesh 0.00 seconds
PackageSave 7.70 seconds
PrepareForSaving 0.02 seconds
PrepareForSavingTexture 0.00 seconds
PrepareForSavingTerrain 0.00 seconds
PrepareForSavingMaterial 0.00 seconds
PrepareForSavingMaterialInstance 0.00 seconds
CollectGarbageAndVerify 0.29 seconds
Success - 0 error(s), 0 warning(s)
Execution of commandlet took: 34.71 seconds
[COMMANDLET FINISHED]
I hit cook, it doesn't ask for a mod name, then it goes through the cooking procedure without any errors and then creates absolutely no files afterwards (and gives me no link to the inis, probably because there is no 'mods' dir created).
If I can't cook maps myself for the PS3 then someone else will have to do it I guess...
Any help would be appreciated.
PS. Here's what it tells me when I cook:
Running: UT3.exe CookPackages -platform=PC DM-Pure -alwaysRecookmaps -alwaysRecookScript -user -installed -updateInisAuto
[COMMANDLET STARTED]
Init: Version: 3521
Init: Epic Internal: 0
Init: Compiled: Dec 7 2007 15:04:52
Init: Command line: -platform=PC DM-Pure -alwaysRecookmaps -alwaysRecookScript -user -installed -updateInisAuto
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: Executing Class Editor.CookPackagesCommandlet
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
UserModType: (0)
Loading base level ..\UTGame\CookedPC\CustomMaps\DM-Pure.ut3
UpToDate ..\UTGame\CookedPC\CustomMaps\Brits_TempleStuff.up k
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM4.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM2.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM3.upk
Skipping shader cache ..\UTGame\CookedPC\RefShaderCache-PC-D3D-SM4.upk
Cooking [Seekfree] DM-Pure
Copying shader cache RefShaderCache-PC-D3D-SM2.upk
Copying shader cache RefShaderCache-PC-D3D-SM3.upk
Copying shader cache RefShaderCache-PC-D3D-SM4.upk
TotalTime 34.71 seconds
LoadSectionPackages 0.00 seconds
LoadNativePackages 0.62 seconds
LoadDependencies 0.55 seconds
LoadPackages 0.58 seconds
LoadPerMapPackages 0.00 seconds
LoadCombinedStartupPackages 0.00 seconds
CookTime; 0.71 seconds
CookPhysics 0.04 seconds
CookTexture 0.63 seconds
CookSound 0.00 seconds
CookMovie 0.00 seconds
CookStrip 0.02 seconds
CookSkeletalMesh 0.00 seconds
CookStaticMesh 0.00 seconds
PackageSave 7.70 seconds
PrepareForSaving 0.02 seconds
PrepareForSavingTexture 0.00 seconds
PrepareForSavingTerrain 0.00 seconds
PrepareForSavingMaterial 0.00 seconds
PrepareForSavingMaterialInstance 0.00 seconds
CollectGarbageAndVerify 0.29 seconds
Success - 0 error(s), 0 warning(s)
Execution of commandlet took: 34.71 seconds
[COMMANDLET FINISHED]
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