Announcement

Collapse
No announcement yet.

Converting Blocking Volumes to Brushes Help

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Converting Blocking Volumes to Brushes Help

    I'm working on converting a map to bsp style...deleted all the static meshes and trying to convert the blocking volumes to regular brushes. It works fine in some places but I keep running into holes in the map that you can see through...even when the brush isn't touching anything else. Any ideas on how to avoid that?

    #2
    Not sure if it's possible or how to do it.U can convert brush to mesh and mesh to your builder brush.U can even change the brush props (additive,subtractive,etc.),but volumes to brushes...sorry I don't know.

    Comment


      #3
      If you select any brush and press Ctrl+P the red builder brush will take its shape, then you can replace the brush with an add or subtract.

      Comment


        #4
        Zoo, that is exactly what I'm doing, but when I add certain ones, holes appear in the brush , or parts of it appear invisible. Even if I move the brush to the middle of the map where it's not touching anything else, holes still appear. Any suggestions?

        Comment


          #5
          Assuming that the brush's location is not causing a BSP error, if this occurs even after a build then there is an issue with the triangulated brush you are copying from. The only easy method would be to simply create a new brush of that size and shape.

          Comment

          Working...
          X