i have created an emitter for a broken window - however as soon as the level starts as does the emitter - i do have a toggle set up -My questions is -- is the a certain way to bring an emitter into the level so as to not start until triggered , or am i missing a tiny little check box ?. The interpactor is done , it is set to take damage which is then tied into matinée , which runs to a toggle. I'm confident that is set up all right - i have the emitter tied to the toggle as the target but no matter hat the setting i use ( i.e toggle on/off or just toggle ) the emitter stays on from level start . Now the funny thing .. i know the toggle is working because when i shot the actor ( not the emitter) the emitter stops.
Any help would be greatly appreciated
and as always Thank You in advance
Any help would be greatly appreciated
and as always Thank You in advance
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