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Kismet issues With emmiters

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    Kismet issues With emmiters

    i have created an emitter for a broken window - however as soon as the level starts as does the emitter - i do have a toggle set up -My questions is -- is the a certain way to bring an emitter into the level so as to not start until triggered , or am i missing a tiny little check box ?. The interpactor is done , it is set to take damage which is then tied into matinée , which runs to a toggle. I'm confident that is set up all right - i have the emitter tied to the toggle as the target but no matter hat the setting i use ( i.e toggle on/off or just toggle ) the emitter stays on from level start . Now the funny thing .. i know the toggle is working because when i shot the actor ( not the emitter) the emitter stops.



    Any help would be greatly appreciated

    and as always Thank You in advance

    #2
    In the emitters properties under "emitter" then "particle system component" is bAutoActivate this needs unticking if you don't want the emitter start when the level starts.

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      #3
      Thank You very much (I figured it was a little box i was missing )

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