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UnrealEd: Static mesh issue.

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    UnrealEd: Static mesh issue.

    I have encountered another problem with UnrealEd.

    When I attempt to add a static mesh to the map, it doesn't appear in the perspective viewport. However, I can see it in the front, side and top screens.

    Has anyone else had this problem before? If so, please tell me on how to get rid of it!

    Thanks in advance!

    #2
    Click the little downward pointing arrow at the top of the perspective view port and select Default Show Flags.

    You might of accidentally pressed W when navigating in the view port.

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      #3
      Ah it worked.

      Thanks man!

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