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    Problem with Custom Char

    hi
    I have som problem with my custom char.
    I used the Female skeleton and deleted the original mesh.
    Next i created my mesh and apply a skin.
    so good so far
    now i need th delete the Bip01 bone to export the mesh...
    and here is the problem.

    Char with Bip01:

    Char without Bip01:

    The Head and Arms going to far away form the body.
    Any Ideas for my Problem?

    #2
    Originally posted by spy15 View Post
    now i need th delete the Bip01 bone to export the mesh...
    That's your problem right there. You're no supposed to delete the Bip01 bone. That's the center of the rigg system. If you delete that it will mess up the entire rigg.

    Have you read geodav's tutorial? It should get you on the right track.
    http://www.ut40k.planetunreal.gamespy.com/

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      #3
      also after deleting the orginal meshes import your model to the skeleton. i found that was one of the problems i was havin when riggin my model.

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        #4
        the Problem is, with the Bip01 i get a error in Max, and UED crash when i try to import.

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          #5
          u attaching ur model tp the Bip part or the b_xxx of the skeleton. im usin max and i havnt had too manny problems so far

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            #6
            i've updated my tutorial so that you don't have to delete the biped(Bip01), just skin your sections to the b_xxx's and export via actorx, make sure you have "cull unused dummies" ticked

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              #7
              Originally posted by geodav View Post
              i've updated my tutorial so that you don't have to delete the biped(Bip01), just skin your sections to the b_xxx's and export via actorx, make sure you have "cull unused dummies" ticked
              thx dude, works great!

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