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Emitter LODs?

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    Emitter LODs?

    I have a bunch of different emitters in my map and They all work fine in the editor and the in-editor game.

    BUT, when I play the map in the actual game, it seems that they only function at their very lowest LOD no matter how far I am from them. Any idea why and how I could fix this?

    Thanks in advance.

    #2
    Do you have your in-game world and texture settings both at 5?

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      #3
      Yeah, but that doesn't seem to change anything.

      Is there a setting to change the LOD distance somewhere?

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        #4
        LOD distances can be modified in the ParticleSystem's properties. Right-click on one of the emitters in the particle system and choose Particle System -> Select Particle System. You should see an array called LODDistances in the properties window Each entry in the array represents the distance at which the corresponding LOD will begin to be used.

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          #5
          There is LOD settings in Emitters (I just haven't worked with Emitters much yet).
          I'll check UDN3 and post back here asap...

          *edit*
          ffej beat me to it...

          An enumeration in each particle system called "LODMethod" provides the method for determining the LOD.
          Direct mode (PARTICLESYSTEMLODMETHOD_DirectSet) always uses the LOD level set in the particle system.
          Automatic mode (PARTICLESYSTEMLODMETHOD_Automatic) uses the values in the LODDistances array, so set the distances for each LOD level you have, eg. 0 = 0.0, 1 = 2048, 2 = 4096 means that LOD 0 will be used for distances from camera of 0 to 2047, LOD 1 will be 2048 to 4095, etc.

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            #6
            Thanks guys, that should help a ton.

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