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Problem, Glass Invisible in FRONT viewport...

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    Problem, Glass Invisible in FRONT viewport...

    If someone could help about this, I would greatly appreciate it, I have tried many options, but to no good...in all viewports I can see the glass, move, scale it, etc. , but on the front one I see nothing but the moving tool.

    I can continue my map, but this is getting on my nerves...please help, and thanks in advance.

    #2
    You make sure to unhide all? Its on the lefttoolbar at the bottom. I don't think itll be this since you can see it in the other windows but always worth a shot. If that doesn't work click on the front window and press W or Q. W hides/unhides static meshes for the selected window while Q hides/unhides brushes. You could also select the dropdown for that window and click show default selected.

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      #3
      Thanks for the fast reply man, I did what you said again to double check but nothing, same problem...here is a pic cos i don't know what could have happened, or where did I messed up...

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        #4
        Does it show if you rotate it 180 degrees ? So the front is the back.

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          #5
          Tnx man for makin me feel stupid, lol....and solving my problem...first time using UE, I didn't knew that could happen hahaha.

          So I rotate the object in FRONT, and there it is, my object making fun of me...

          Tnx for the reply man, and for the solution to my prob, take care, and c you around.

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            #6
            This sometimes gets on my nerves - one-sided static meshes like glass are only visible in geometry mode from one side.

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              #7
              Originally posted by Vectorspace View Post
              This sometimes gets on my nerves - one-sided static meshes like glass are only visible in geometry mode from one side.
              Yes those windows and ads in DM-Judith gave me hell with hiding like that.

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