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map check message i cant figure out
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ffejnosliw repliedI think you'll notice these are not errors at all, but warnings. They are just telling you that you are causing lighting to be calculated for a mesh which doesn't need it. They won't affect the functioning of a map, but they could impact performance in the extreme case.
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SEBASTIEN-NOVA repliedOriginally posted by Gorebringer View PostThere are a few actors that do not have this property but still get this error. I have really found no problem with these errors affecting game play or anything else. I think it really just a way to optimize the map. I know the Render2DTexture actors have this issue.
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Gorebringer repliedThere are a few actors that do not have this property but still get this error. I have really found no problem with these errors affecting game play or anything else. I think it really just a way to optimize the map. I know the Render2DTexture actors have this issue.
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theadvanced1 repliedcool. that worked out just fine (turned out it was the skybox) thank you for the feedback
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ffejnosliw repliedSelect the offending actor (double-clicking the message will work) and set it's bAcceptsLights property to false (uncheck it). If it's a bsp surface, you may have to select the surface manually and press F5 to open its properties.
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WrATH repliedIt means that the mesh shouldn't have lighting on for it and doesn't need lighting that way, just turn off bAccepts Light in the mesh properties.
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theadvanced1 started a topic map check message i cant figure outmap check message i cant figure out
everytime i build the lighting in my map i get this map check message and i cant figure out how to make it go away:
"Actor has bAccepts light set but only uses unlit materials"
it has something to do with my water in the level if anyone knows how to fix this i would greatly appreciate any help. thank you.Tags: None
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