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map check message i cant figure out

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    map check message i cant figure out

    everytime i build the lighting in my map i get this map check message and i cant figure out how to make it go away:

    "Actor has bAccepts light set but only uses unlit materials"

    it has something to do with my water in the level if anyone knows how to fix this i would greatly appreciate any help. thank you.

    #2
    It means that the mesh shouldn't have lighting on for it and doesn't need lighting that way, just turn off bAccepts Light in the mesh properties.

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      #3
      Select the offending actor (double-clicking the message will work) and set it's bAcceptsLights property to false (uncheck it). If it's a bsp surface, you may have to select the surface manually and press F5 to open its properties.

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        #4
        cool. that worked out just fine (turned out it was the skybox) thank you for the feedback

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          #5
          There are a few actors that do not have this property but still get this error. I have really found no problem with these errors affecting game play or anything else. I think it really just a way to optimize the map. I know the Render2DTexture actors have this issue.

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            #6
            Originally posted by Gorebringer View Post
            There are a few actors that do not have this property but still get this error. I have really found no problem with these errors affecting game play or anything else. I think it really just a way to optimize the map. I know the Render2DTexture actors have this issue.
            It's true, another bug ...

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              #7
              I think you'll notice these are not errors at all, but warnings. They are just telling you that you are causing lighting to be calculated for a mesh which doesn't need it. They won't affect the functioning of a map, but they could impact performance in the extreme case.

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