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Tracking the player with a camera

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    Tracking the player with a camera

    Hi

    I'm just wondering if anybody has figured out how to track the player with a cinematic sequence. (like a security camera for example) I've tried setting up a matinee with no movement , changed the RotMode parameter to IMR_LookAtGroup and set the parameter LookAtGroupName to Player, but it doesn't track the player(justs stays still) can anybody help me with this?

    #2
    I set up an example map which has two rooms. When you enter one of the rooms, the camera switches from the player's perspective and follows the player. When you exit the room, it returns to normal. Hopefully it will help you out with what you're trying to do.

    http://www.sectionj.net/DM-CameraTest.zip

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      #3
      It worked a treat, thank you very much!

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        #4
        Thanks a lot for the example. I was having difficulties learning how to use the UnrealMatinee until you posted this nice example map.

        I liked it so much I have been using it to try some stuff out. I have changed the light in the center of the room to turn on slowly when the player enters the room and to turn off slowly when they leave. I have put my changes here for anyone interested. (I hope this works)http://groups.google.com/group/unreal-engine-3-mods

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          #5
          Originally posted by ffejnosliw View Post
          I set up an example map which has two rooms. When you enter one of the rooms, the camera switches from the player's perspective and follows the player. When you exit the room, it returns to normal. Hopefully it will help you out with what you're trying to do.

          http://www.sectionj.net/DM-CameraTest.zip
          Cool, nice one for the hands on example. Been trying to suss this out myself, to make it switch to 3rd person when your in open areas and vice versa; or maybe something like the deadspace camera!

          peace

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