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Assault and Kismet

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    Assault and Kismet

    I'm watching the Kismet tutorials atm and I wonder ... for an assault map, all you'd really need would be a TDM map and some Kismet magic, right?

    #2
    It might be better to use WAR, as it's already oriented towards winning via an end objective (as opposed to kill-count.) You could mask everything sufficiently that the cores and nodes and such never actually appear in the map, but are hidden in small rooms and activated by triggers and switches and such, thus giving the appearance of an Assault map.

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      #3
      Originally posted by Shadow Dancer View Post
      It might be better to use WAR, as it's already oriented towards winning via an end objective (as opposed to kill-count.) You could mask everything sufficiently that the cores and nodes and such never actually appear in the map, but are hidden in small rooms and activated by triggers and switches and such, thus giving the appearance of an Assault map.
      Thats exactly what i would do if a could

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