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Adjusting box sizes by corners?

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    Adjusting box sizes by corners?

    Alright I remember doing this in UT2004, I have no idea what it was called and cannot remember how I did it. I was an extremely noob mapper and still am. I am working on a new map, I need to be able to adjust the corners on a box to a certain area, so it won't exactly be a box. I've tried rotating and I just cannot get the right angle so I need this tool. If anyone has any idea what I'm talking about PLEASE help me.

    #2
    Just go into Geometry Mode and you can select Points, Faces, Polys, etc and move them independently... It's a little different than 2k4, but not really much different.

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      #3
      Switch to top or any side view in wireframe mode. Then select brush you want to play with. Set grid to something more than 16. then CTRL+left mouse button drag to select verts (corners of box) and then drag them all.

      Be careful not to make non flat bsp surface, if surface that you see 2 triangles instead of one square. Such (non flat) surfaces are source of BSP holes.

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