Years ago, I was trying to learn 3D studio and Maya to get suitable meshes into my maps, however I didn't made it past a horrible looking door before my free time was gone.
So today I am wondering what method you mappers who get all those sweet custom meshes into your work would recommend to an aspiring but school-less designer like myself...(If school is the way I have to go then I will, but I'm hoping I can do it on my own)
I am pretty good with UED and Photoshop, its just that even though there are so many meshes included in the UT3 box, the included ones can't cater to my ideas most of the time, so I'm looking for a way around that.
Is there a database of meshes somewhere people use that I don't know about? or is learning something like Maya the best way to go? if so, what program is the most friendly when it comes to modeling for UED in your opinion?
Thanks for any input
So today I am wondering what method you mappers who get all those sweet custom meshes into your work would recommend to an aspiring but school-less designer like myself...(If school is the way I have to go then I will, but I'm hoping I can do it on my own)
I am pretty good with UED and Photoshop, its just that even though there are so many meshes included in the UT3 box, the included ones can't cater to my ideas most of the time, so I'm looking for a way around that.
Is there a database of meshes somewhere people use that I don't know about? or is learning something like Maya the best way to go? if so, what program is the most friendly when it comes to modeling for UED in your opinion?
Thanks for any input
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