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It LOOKS simple (Powernode + Slow Volume)

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    It LOOKS simple (Powernode + Slow Volume)

    I'm trying to add a bit more challenge to grabbing the flag by using a power node to control a slow volume as an interpactor (creating the fun type of killzone). Emphasis on trying.

    I can't even get a proper slow volume placed, the collision mesh is A)OPAQUE and B)Blocks everything or nothing. I've been through the properties on the collision mesh and slow volume mesh. I'm suprised this isn't in the brush volumes list, or the actor volumes list, or the navigation point list (in other than deployable form). Does anyone know how to set up a slow volume cube as an interpactor?

    #2
    The UTSlowVolume is under Brush->Volume->PhysicsVolume->GravityVolume->UTSlowVolume->UTSlowVolume_Content, but it's not placeable. Perhaps if you made a subclass like this:

    Code:
    PlaceableSlowVolume extends UTSlowVolume_Content
        placeable;
    Or maybe you could make an ActorFactory that adds an UTSlowVolume_Content.

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