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Detecting translocator shots using Kismet

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    Detecting translocator shots using Kismet

    Hello everyone,

    In a level I'm working on I want to either block or destroy translocator devices being fired from players, however I seem to not be able to specifically block the translocator, nor am I able to detect the translocator projectiles for destruction using Kismet.

    Anyone have any idea on how to detect these so I can do something with them in Kismet?

    I have tried to add a "Touch" event on a trigger volume, and set the Proximity types to various things (even the primary actor class), but I can't seem to get an event to trigger. Made sure the collision type on the trigger volume is set to Touch All, but that doesn't seem to do anything for me either.
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