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Possible to write a script instead of use Kismet for maps?

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    Possible to write a script instead of use Kismet for maps?

    I'm trying to set up a fairly complicated mini-game and it's getting absurdly large for Kismet already. I was wondering if I could write an unreal script file instead to reference through the map.

    If so, is there any way I can "select" objects by tag instead of name?
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