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"Cook" Maps

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  • replied
    From my understanding cooking a map is essentially converting all resources from external to internal {All belonging to the map instead of separate packages.}

    Essentially this unification of allows for quicker loading of the map.

    But this also increases the size of the file because it's the host of all the materials, meshes, sequences, and so on; regardless what outside devices/resources you made it with.

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  • replied
    You could cook the maps way before the ps3 converter came out.

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  • replied
    check this page for more on cooking to ps3.

    http://udn.epicgames.com/Three/PS3Mods.html

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  • replied
    It`s means that it becomes the final version of the map,so your able to put it in the published folder of ut3.

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  • replied
    It's when a map/mutator creator runs their map/mutator through a process that makes it usable on PS3's version of UT3. Basically.

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  • started a topic "Cook" Maps

    "Cook" Maps

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